/*
 * LingPipe v. 4.1.0
 * Copyright (C) 2003-2011 Alias-i
 *
 * This program is licensed under the Alias-i Royalty Free License
 * Version 1 WITHOUT ANY WARRANTY, without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the Alias-i
 * Royalty Free License Version 1 for more details.
 *
 * You should have received a copy of the Alias-i Royalty Free License
 * Version 1 along with this program; if not, visit
 * http://alias-i.com/lingpipe/licenses/lingpipe-license-1.txt or contact
 * Alias-i, Inc. at 181 North 11th Street, Suite 401, Brooklyn, NY 11211,
 * +1 (718) 290-9170.
 */

package com.aliasi.chunk;

import com.aliasi.util.BoundedPriorityQueue;
import com.aliasi.util.ScoredObject;
import com.aliasi.util.Strings;

import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;

/**
 * A <code>RescoringChunker</code> provides first best, n-best and
 * confidence chunking by rescoring n-best chunkings derived from a
 * contained chunker.
 *
 * <p>Concrete subclasses must implement the abstract method {@link
 * #rescore(Chunking)}, which provides a score for a chunking.  There
 * are no restrictions on how this score is computed; most typically,
 * it will be a longer-distance/higher-order model than the contained
 * chunker and provide more accurate results.
 *
 * <p>The n-best chunker works by generating the top analyses from the
 * contained chunker.  The number of such analyses considered is
 * determined in the constructor for this class.  These are then
 * placed in a bounded priority queue with the bound determined by the
 * maximum specified in the call to {@link
 * #nBest(char[],int,int,int)}.

 * <p>The first-best chunker methods {@link #chunk(CharSequence)} and
 * {@link #chunk(char[],int,int)} operate by choosing the top scoring
 * chunking from the rescoring of the contained chunker.  The number
 * of chunkings from the contained chunker that are rescored is
 * determined in the constructor.  This is more memory and time
 * efficient than running the n-best chunking.
 *
 * <h2>N-Best Chunks</h2>
 *
 * The {@link #nBestChunks(char[],int,int,int)} method is implemented
 * by walking over the n-best analyses generated by {@link
 * #nBest(char[],int,int,int)} with a maximum n-best for full analyses
 * set to the value of {@link #numChunkingsRescored()}, which may be
 * changed using {@link #setNumChunkingsRescored(int)}.  For each
 * analysis, the chunks are pulled out and their weight is incremented
 * by the n-best analysis weight.  Normalization is carried out by
 * dividing by the total probability mass in the returned n-best list.
 *
 * <h2>Caching</h2>
 *
 * There is no caching in the rescoring chunker per se.  Any caching
 * needs to be carried out in the contained n-best chunker, which
 * is available as the return result of {@link #baseChunker()}.
 *
 * @author  Bob Carpenter
 * @version 3.8
 * @since   LingPipe2.3
 * @param <B> the type of the underlying n-best chunker
 */
public abstract class RescoringChunker<B extends NBestChunker>
    implements NBestChunker, ConfidenceChunker {

    final B mChunker;
    int mNumChunkingsRescored;

    /**
     * Construct a rescoring chunker that contains the specified base
     * chunker and considers the specified number of chunkings for
     * rescoring.
     *
     * @param chunker Base n-best chunker.
     * @param numChunkingsRescored Number of chunkings generated
     * by the base chunker to rescore.
     */
    public RescoringChunker(B chunker, int numChunkingsRescored) {
        mChunker = chunker;
        mNumChunkingsRescored = numChunkingsRescored;
    }

    /**
     * Returns the score for a chunking.  This method is used to
     * rescore the chunkings returned by the base chunker to order
     * them for n-best or first-best return by this chunker.  Although
     * the base chunker's score is ignored, it may be incorporated
     * in a subclass's implementation of this method.
     *
     * <p>The rescoring should be in the form of log (base 2) joint
     * probability estimate for the specified chunking.  For the
     * simple whole-analysis rescoring method {@link
     * #nBest(char[],int,int,int)}, this is not checked, and any
     * values may be used in practice.  For the n-best chunk method
     * {@link #nBestChunks(char[],int,int,int)}, the scores are
     * treated as log probabilities, but renormalized in order to
     * compute conditional chunk probability estimates.
     *
     * @param chunking Chunking to rescore.
     * @return The new score for this chunking.
     */
    public abstract double rescore(Chunking chunking);

    /**
     * The base chunker that generates hypotheses to rescore.  Note
     * that this is the actual chunker used by this class, so any
     * changes to it will affect this class's behavior.  Common changes
     * involve setting the underlying chunker's configuration.
     *
     * @return The base chunker.
     */
    public B baseChunker() {
        return mChunker;
    }

    /**
     * Return the number of chunkings to generate from the base
     * chunker for rescoring.
     *
     * @return The number of base chunkings to rescore.
     */
    public int numChunkingsRescored() {
        return mNumChunkingsRescored;
    }

    /**
     * Set the number of base chunkings to rescore.  This value will
     * be used in every chunking method to determine the underlying
     * number of chunkings considered.
     *
     * @param numChunkingsRescored Number of base chunkings to
     * rescore.
     */
    public void setNumChunkingsRescored(int numChunkingsRescored) {
        mNumChunkingsRescored = numChunkingsRescored;
    }

    /**
     * Returns the first-best chunking for the specified character
     * sequence.  See the class documentation above for implementation
     * details.
     *
     * @param cSeq Character sequence to chunk.
     * @return First-best chunking of the specified character sequence.
     */
    public Chunking chunk(CharSequence cSeq) {
        char[] cs = Strings.toCharArray(cSeq);
        return chunk(cs,0,cs.length);
    }

    /**
     * Returns the first-best chunking for the specified character
     * slice.  See the class documentation above for implementation
     * details.
     *
     * @param cs Underlying character array.
     * @param start Index of first character to analyze.
     * @param end Index of one past the last character to analyze.
     * @return First-best chunking of the specified character slice.
     */
    public Chunking chunk(char[] cs, int start, int end) {
        return firstBest(mChunker.nBest(cs,start,end,mNumChunkingsRescored));
    }

    /**
     * Returns the n-best chunkings of the specified character slice.
     * See the class documentation above for implementation details.
     *
     * @param cs Underlying character array.
     * @param start Index of first character to analyze.
     * @param end Index of one past the last character to analyze.
     * @return Iterator over the n-best chunkings of the specified
     * character slice.
     */
    public Iterator<ScoredObject<Chunking>> nBest(char[] cs, int start, int end,
                                    int maxNBest) {
        return nBest(mChunker.nBest(cs,start,end,
                                    mNumChunkingsRescored),
                     maxNBest);
    }


    /**
     * Returns the n-best chunks for the specified character slice up to
     * the specified maximum number of chunks.
     *
     * <p>See the class documentation above for implementation details.
     *
     * @param cs Underlying characters.
     * @param start Index of first character in slice.
     * @param end Index of one past last character in slice.
     * @param maxNBest Maximum number of chunks to return.
     */
    public Iterator<Chunk> nBestChunks(char[] cs, int start, int end,
                                       int maxNBest) {
        double totalScore = 0.0;
        Map<Chunk,Double> chunkToScore = new HashMap<Chunk,Double>();

        Iterator<ScoredObject<Chunking>> it = nBest(cs,start,end,mNumChunkingsRescored);
        while (it.hasNext()) {
            ScoredObject<Chunking> so = it.next();
            double score = java.lang.Math.pow(2.0,so.score());
            totalScore += score;
            Chunking chunking = so.getObject();
            for (Chunk chunk : chunking.chunkSet()) {
                Chunk unscoredChunk
                    = ChunkFactory.createChunk(chunk.start(), chunk.end(),
                                               chunk.type());
                Double currentScoreD = chunkToScore.get(chunk);
                double currentScore = currentScoreD == null
                    ? 0.0
                    : currentScoreD.doubleValue();
                double nextScore = currentScore + score;
                chunkToScore.put(unscoredChunk,Double.valueOf(nextScore));
            }
        }
        BoundedPriorityQueue<Chunk> bpq
            = new BoundedPriorityQueue<Chunk>(ScoredObject.comparator(),
                                              maxNBest);
        for (Map.Entry<Chunk,Double> entry : chunkToScore.entrySet()) {
            Chunk chunk = entry.getKey();
            double conditionalEstimate = entry.getValue().doubleValue()
                / totalScore;
            Chunk scored = ChunkFactory.createChunk(chunk.start(),
                                                    chunk.end(),
                                                    chunk.type(),
                                                    conditionalEstimate);
            bpq.offer(scored);
        }
        return bpq.iterator();
    }

    private Chunking firstBest(Iterator<ScoredObject<Chunking>> nBestChunkingIt) {
        Chunking bestChunking = null;
        double bestScore = Double.NEGATIVE_INFINITY;
        while (nBestChunkingIt.hasNext()) {
            ScoredObject<Chunking> scoredChunking = nBestChunkingIt.next();
            Chunking chunking = scoredChunking.getObject();
            double score = rescore(chunking);
            if (score > bestScore) {
                bestScore = score;
                bestChunking = chunking;
            }
        }
        return bestChunking;
    }

    private Iterator<ScoredObject<Chunking>>
        nBest(Iterator<ScoredObject<Chunking>> nBestChunkingIt,
              int maxNBest) {

        BoundedPriorityQueue<ScoredObject<Chunking>> queue
            = new BoundedPriorityQueue<ScoredObject<Chunking>>(ScoredObject.comparator(),
                                                               maxNBest);
        while (nBestChunkingIt.hasNext()) {
            ScoredObject<Chunking> scoredChunking
                = nBestChunkingIt.next();
            Chunking chunking = scoredChunking.getObject();
            double score = rescore(chunking);
            queue.offer(new ScoredObject<Chunking>(chunking,score));
        }
        return queue.iterator();
    }


}

